Project Objectives
Main Aim
The general aim of the project is to develop gamification non-formal education methodologies and instruments for young people aged 18-23.
Objective 1
Creation of 5 new instruments and methodologies using gamification to be tested by 25 youth workers in their activities with 100 young people over the course of a two-year period.
Objective 2
Improving professional skills of 25 youth workers by the participation in the creation of gamification educational methodologies and by testing them with 100 young people throughout the project period.
Objective 3
Testing transversal educational impact of the methodologies developed in the project in 5 formal education contexts (university modules in Romania and Greece and schools in Poland, Latvia and Bulgaria).